Archive for the Effect Tag

Comics Writer Greg Rucka ‘Will Cut a Throat’ to Work on Mass Effect

Greg Rucka doesn't seem like somebody who needs help making his dreams come true. This is, after all, a man who wrote Superman, Batman and Wonder Woman comics all at the same time. He’s also managed to craft incredibly tense dramas in creator-owned series like Queen & Country, Whiteout and Stumptown. But the best-selling novelist still has other things he wants to do, like write a work set in one...

BioWare discusses Mass Effect spin-offs

Executive producer Casey Hudson teases it would be "cool to do something completely unrelated to the larger storyline."   BioWare has offered a new tease concerning possible spin-offs to the Mass Effect series. Executive producer Casey Hudson, who is leading development on the next Mass Effect, told OXM it would be "cool" for an upcoming game to tell an entirely new story, separate from the main arc. "There's so much...

Next Mass Effect recruits ex-Amalur leads

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IndieGala, Mass Effect 2 and the pitfalls of political affiliation

IncGamers’ Peter Parrish asks whether it’s wise for a Rome-based indie bundle to be getting involved with Canadian politics. N4G: news feed

The Best Of Kotaku, Mass Effect Week Edition

It was Mass Effect Week here at Kotaku. We, uh, we might've overdone it a bit! It's the first time we've tried a themed week and we probably got a bit too excited at the prospect of sharing all of our thoughts with you, in light of the conclusion of the trilogy with the release of the Citadel DLC. Regardless, we're definitely musing over other themed weeks for the future....

Mass Effect 3′s Ending Disrespects Its Most Invested Players

This article was originally published on April 3, 2012. We're bumping it up for Mass Effect week. For a different view on Mass Effect 3's malleable ending, check out Stephen's take.Read more...     Kotaku Continue reading...

The Many Musical Tributes To Mass Effect

No doubt about it: the Mass Effect games had some great music. Over the run of the trilogy, a collection of composers and songwriters came together to create an iconic, unmistakable sonic identity. (Sometimes, they even hid their music in the game itself.) But just as remarkable as the music in the games has been the music created about the games.Read more...     Kotaku Continue reading...

It wouldn’t be Mass Effect Week if we didn’t link one more time to “Mass Effect Massive Interface Fa

It wouldn't be Mass Effect Week if we didn't link one more time to "Mass Effect Massive Interface Fail," game designer Krystian Majewski's incredible three-part takedown of the first game's awful user interface. It's a funny, damning, and wonderfully thorough analysis. If you've never met Honk Shepard, now's the time.Read more...     Kotaku Continue reading...

The Most Defining Decisions You Have To Make In Mass Effect

Ever since the first game, Mass Effect has always been about shaping the story the way the player wants it. Through Shepard's actions, players could create millions upon millions of iterations of the same universe. We decided to take a look back at the series—specifically, on some of the decisions our Shepards had to make on the way to becoming the galaxy's most badass warrior. Caution: A huge amount of...

An Oddly Long, Banter-Filled History of Mass Effect Elevators

Forget the controversial ending, the boring mining mini-games or the lack of playable Hanar. If there's one element that I believe all Mass Effect fans can agree to love to hate (and hate to love), it's the series' elevators.Read more...     Kotaku Continue reading...